Post Jam Version


Hi everyone,

After feedbacks on jam version, I made some ground up works on game to respond feedbacks and make a better game out of idea. Almost all systems reworked and enhanced to better mimic programming, more focus on programming and making easy to play the game. The major change was on how commands work.

  • Command system reworked. In previous version there was a master controller of commands and this was making things hard when it comes to make the game flexible. Now, every command is responsible from itself which makes it easy to a command to have children. Even though not visually supported for now, loop commands will have following commands as child to be executed up until stop command.
  • Command UI vastly improved. One of the most wanted feature was ability to edit commands on fly and definitely most wanted one was ability to delete a command. I am not only added delete, but also ability to reorder commands you have set. This can improve your ability to fixing errors on your command sequences.
  • Confusion on run button has been eliminated. Run button was continuing commands where it left on last version so one can add some commands after sequence ended and only those one would work. In this version, Run command will run sequence of commands from start with resetted player character. Along with adding a bit challenge, by this way game can mimic functions and makes clear on system working.
  • Restart command will reload scene. Unlike previous necessity of Restart command usage, in this version it's purpose is to use when something has gone wrong on game.
  • Grid layout added alongside with isometric view, which can be switched by magnifier. However, it may not work as intended to be so it is still recommended to play in isometric layout. Eventually, with improvements this will give a choice to players and a helper hand when they stuck on isometric view.
  • Tiles are more separable now and it is more easy to count your forward moves.
  • More levels added to flatten difficulty curve. Number of levels are still low from intended goal and there are some levels difficulty curve hikes. I will overcome them when I solved perspective switch issues. But new levels can give you a sense about what feature of the game will be like.
  • Some levels can force player to use more sophisticated systems. Like you should use loops to pass some levels in this version. On final, it will established by rewarding certain usages rather then limiting players.
  • On boarding process is still very bad, I can say that there is no onboarding process. 

Files

PostJam.zip Play in browser
May 01, 2020

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